Year: 2018 
Production Time: ~3 months
Created With: Unity, Photoshop

Role: Character Artist
In our first semester our whole class created a game, splitting up into different departments. As the game is narrative-heavy the Art team has been split up between characters and background visuals. I worked on the story-relevant characters together with Dominic Platten. 

The game follows the protagonist trapped inside purgatory, which manifests itself in the form of a bar. The game is split up into different storylines in which the player has to solve a series of puzzles in order to progress to the next one. Each time the protagonist goes outside, the inside of the bar shifts slightly either to reveal the future or the past. The protagonist finds himself in a never-ending loop of timelines unless he solves the puzzle to move on.

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