Year: 2020
Production Time: ~2 weeks
Created With: Unity, Blender​​​​​​​
In this project I wanted to take a closer look at weight-painting and inverse kinematic. I decided to model a quick low-poly character, in which I experimented a bit with cloth-simulation and other modifiers, which I wasn't able to have a better look at yet. Aside from the character I created a small environment in which the character moves in.

After modelling and animating the character in Blender I imported it to Unity and created an Animation-Controller for it.

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