Year: 2019
Production Time: ~1 month
Created With: Unity, Blender​​​​​​​
In this exercise I created a level in Unity, which I first modelled and unwrapped in Blender. Part of the exercise was to use realistic textures and create texture with normal and height-maps in the Engine. 

The theme/feeling I convey is that of an unsettling but intriguing adventure in a strange temple. The inside is very low lit, with the outside sun shining in brightly, giving a more mysterious atmosphere. I also used thick volumetric light to convey the dustiness of the air and suggesting that it is an old temple the protagonist finds themself in.

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